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Procedural Star Rendering

Space Engine has such cool stars. Wouldn't it be great if we had cool stars too? In this tutorial you will learn to create realistic stars that follow the blackbody color spectrum, as well as learn...

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The Vision for Seed of Andromeda

Ben, Lead Dev, and Matthew, Designer, of the SoA dev team sit down and discuss the vision for the game, and what is in store for the future!

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0.2.0 Demo Released!

We have just finished a bug fixing round for the 0.2.0 demo and it is now released on the website for you all to download!

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Developer Summary - 6th of June 2015

Development update for the week of June 6 2015, detailing what the team has been working on since the demo release.

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Principles of Design

Matthew discusses the principles of design in Seed of Andromeda. Topics covered include Challenging vs. Punishing Gameplay, Immersion, Difficulty Curve, Exploration, Social Curve, Scale Curve, and...

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Procedural Heightmap Terrain Generation

In this blog Ben shows how to create complex heightmap terrain for planets with procedural generation, using a variety of noise functions and a YML file format for terrain specification.

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Developer Summary - 4th of July 2015

There are lots of interesting things in this weeks Developer Update, including displacement mapping, new generation, a new Gas Giant, faster meshing, and more! Read further for details and, as always,...

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Bloomin' Bloom

Today we bring you a blog discussing how we have implemented Bloom, and how it will affect the visuals of the game! We hope you like the look of it, we have visions of some really cool scenes in the...

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SSAO in SoA

A quick rundown on the new Screen Space Ambient Occlusion method used in Seed of Andromeda to make the game even prettier than it already was! The blog also features the latest community spotlight...

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Development Summary - 8th August 2015

We have a brand new developer update blog post for you all. The blog covers topics from game design and programming work to a new web service that will back several services needed for the game and...

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