Procedural Star Rendering
Space Engine has such cool stars. Wouldn't it be great if we had cool stars too? In this tutorial you will learn to create realistic stars that follow the blackbody color spectrum, as well as learn...
View ArticleThe Vision for Seed of Andromeda
Ben, Lead Dev, and Matthew, Designer, of the SoA dev team sit down and discuss the vision for the game, and what is in store for the future!
View Article0.2.0 Demo Released!
We have just finished a bug fixing round for the 0.2.0 demo and it is now released on the website for you all to download!
View ArticleDeveloper Summary - 6th of June 2015
Development update for the week of June 6 2015, detailing what the team has been working on since the demo release.
View ArticlePrinciples of Design
Matthew discusses the principles of design in Seed of Andromeda. Topics covered include Challenging vs. Punishing Gameplay, Immersion, Difficulty Curve, Exploration, Social Curve, Scale Curve, and...
View ArticleProcedural Heightmap Terrain Generation
In this blog Ben shows how to create complex heightmap terrain for planets with procedural generation, using a variety of noise functions and a YML file format for terrain specification.
View ArticleDeveloper Summary - 4th of July 2015
There are lots of interesting things in this weeks Developer Update, including displacement mapping, new generation, a new Gas Giant, faster meshing, and more! Read further for details and, as always,...
View ArticleBloomin' Bloom
Today we bring you a blog discussing how we have implemented Bloom, and how it will affect the visuals of the game! We hope you like the look of it, we have visions of some really cool scenes in the...
View ArticleSSAO in SoA
A quick rundown on the new Screen Space Ambient Occlusion method used in Seed of Andromeda to make the game even prettier than it already was! The blog also features the latest community spotlight...
View ArticleDevelopment Summary - 8th August 2015
We have a brand new developer update blog post for you all. The blog covers topics from game design and programming work to a new web service that will back several services needed for the game and...
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